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Real-World Flash Game Development : How to Follow Best Practices AND Keep Your Sanity

By: Griffith, Christopher 1979-.
Material type: materialTypeLabelComputer filePublisher: United States of America : Elsevier Science 2011Description: 433 p. : il. ; 5570 KB.Subject(s): Flash (Programa para computadora) | Juegos de computadora -- Programación | Animación por computadora
List(s) this item appears in: E-book
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Universidad Gestalt de Diseño
Kindle QA76.76.C672 G75 (Browse shelf) Available

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