Mathematics for 3D game programming and computer graphics
By: Lengyel, Eric.
Contributor(s): Smith, Emi.
Material type: BookSeries: Game Development.Publisher: United States of America Cengage Learning 2012Edition: 3a ed.Description: xviii, 545 p. il. 24 cm.ISBN: 978-1-4354-5886-4; 1-4354-5886-9.Subject(s): Juegos de computadora -- Programación | Sistemas de presentación tridimensional -- Matemáticas | Gráficas por computadora -- MatemáticasCurrent location | Collection | Call number | Copy number | Status | Date due |
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Universidad Gestalt de Diseño | QA76.76C672 L45 2012 (Browse shelf) | 1 | Checked out | 19/07/2017 | |
Universidad Gestalt de Diseño | Colección General | QA76.76C672 L45 2012 (Browse shelf) | 2 | Available |
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QA76.76.A65 M94 PhoneGap | QA76.76C6 T45 Videojuegos : manual para diseñadores gráficos / Jim Thompson, Barbaby Berbank-Green, Nic Cusworth ; traductor Blanca Hueso | QA76.76.C672 G75 Real-World Flash Game Development | QA76.76C672 L45 2012 Mathematics for 3D game programming and computer graphics | QA76.76C672 L45 2012 Mathematics for 3D game programming and computer graphics | QA76.76.C672 S26 2012 3D game textures | QA76.76.H94 M45 2015 HTML, CSS, y JavaScript |
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