Mathematics for 3D game programming and computer graphics
By: Lengyel, Eric.
Contributor(s): Smith, Emi.
Material type: BookSeries: Game Development.Publisher: United States of America Cengage Learning 2012Edition: 3a ed.Description: xviii, 545 p. il. 24 cm.ISBN: 978-1-4354-5886-4; 1-4354-5886-9.Subject(s): Juegos de computadora -- Programación | Sistemas de presentación tridimensional -- Matemáticas | Gráficas por computadora -- MatemáticasCurrent location | Collection | Call number | Copy number | Status | Date due |
---|---|---|---|---|---|
Universidad Gestalt de Diseño | QA76.76C672 L45 2012 (Browse shelf) | 1 | Checked out | 19/07/2017 | |
Universidad Gestalt de Diseño | Colección General | QA76.76C672 L45 2012 (Browse shelf) | 2 | Available |
Browsing Universidad Gestalt de Diseño Shelves , Shelving location: Colección General , Collection code: Colección General Close shelf browser
Q125.2 A98 2017 La ciencia renacentista | Q175 M66 2001 V.4 El metodo | QA76.76.A65 M94 PhoneGap | QA76.76C672 L45 2012 Mathematics for 3D game programming and computer graphics | QA76.76.C672 S26 2012 3D game textures | QA76.76.H94 M45 2015 HTML, CSS, y JavaScript | QA76.8 P63 Macs para inexpertos |
There are no comments for this item.